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Post by delta1138 on Nov 29, 2013 12:49:49 GMT 10
Apologies on my spelling my smart phone lately hasn't been so smart lol
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Post by The Mask of the Father on Nov 29, 2013 16:10:12 GMT 10
Up to you on how many RG u want to deploy if its just a few squads assign them to whatever company with a veteran sarge commanding and say they were entourage to their unit when they found the battle on the agri world and decided to join Or have them from 8th co with a dreadnought who can argu with the Onega watch captain since the Dreadnsuggt could have vastly more knowledge of fighting chaos Well I want a Captain there to cause the occasional witty banter with the main sergeant to provide some comic relief. I was thinking that perhaps the entire group was pulled from other companies to replace 5th company, but only this ship happened upon the world due to a warp storm. Is that something that is Astartes canon friendly? As for RG forces, I was thinking 2 Assault squads and 1-2 Tactical squads, but the idea of the Dreadnaught butting heads with the Omega captain sounds really good. Unfortunately Im not up to date enough with RG history so writing the Dreadnaught would be difficult. Im only concered right now with my squad of RGs since I have plans for them.
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Post by delta1138 on Nov 29, 2013 17:24:01 GMT 10
Second thought I think I'm going to have omega command squad be in terminator plate And the captain will have been in command for centuries but the chapter master orders him into battle before all preparations r made For the rest of the company it will be a codex compliant company Battles be told from the captain pov and maybe a Sergent from a tactical squad and someone from a assault squad As for issues maybe have omega be too methodical in battle which slows them down so chaos keeps getting stronger Also omega works with the guard and helps them but this also slows them down
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Post by delta1138 on Nov 29, 2013 17:29:17 GMT 10
Ah no worries instead of the dreadnought bunting heads I can make it so the captain is too codex compliant and have maybe the librarian and a veteran sarge keep urging for speed instead Not sure about the warp storm but the warp does tend to do strange things so i think the RG deployment works fine that way Be nice to see the different battle styles between omega and RG
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Post by Rarka / Z on Nov 29, 2013 20:52:08 GMT 10
So, guys! I'm just reading through this thread now, and it's looking interesting I had the idea of finding a different illustrator for each character, and following the story in sections. So, for example, the Space Marine will have artist A, and the guard will have artist B, etc. Know what I mean? That way each character will have a point of difference, instead of the whole thing being done in one artist's style. What do you guys think?
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Ares
New Member
Posts: 17
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Post by Ares on Nov 29, 2013 20:53:55 GMT 10
So, guys! I'm just reading through this thread now, and it's looking interesting I had the idea of finding a different illustrator for each character, and following the story in sections. So, for example, the Space Marine will have artist A, and the guard will have artist B, etc. Know what I mean? That way each character will have a point of difference, instead of the whole thing being done in one artist's style. What do you guys think? It is a nice idea, and not to mention it would divide the workload for the illustrators very nicely!
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Post by Rarka / Z on Nov 29, 2013 21:16:46 GMT 10
Exactly. Not to get ahead of myself, but this idea would easily lead onto voice acting (which I have a steady stock of people wishing to do). I was thinking - if we do it following a specific character from each faction involved (multiple viewpoint), we could do one large frame depicting the character in the situation they debut in, in the chosen art style. Then have our voice actors do their thing. The end result being a detailed introduction into the story, with a half dozen or so completely different angles, all with their own voice and imagery style.
Of course, writing would be the first step, so that we know exactly how it's all going to go and where to start it from.
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Post by minimejunior on Nov 29, 2013 21:19:15 GMT 10
I can see a really good story coming out of a squad of terminators If anyone has played the RP deathwatch You can play as terminators which are beastly
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Post by Rarka / Z on Nov 29, 2013 21:29:19 GMT 10
Well, lets not get too OP haha What are the going characters, plot and everything? I read it all but I kinda got lost. Can someone summarise what we're up to on it? Then I can start getting illustrators to choose which one they'd like to do
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Ares
New Member
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Post by Ares on Nov 29, 2013 22:17:36 GMT 10
I still think this could be done quite beautifully with the Deathwatch, or at the very least, with a story with multiple allies/factions fighting the same battle the same time.
Because that way, we can provide a huge variety, and would also justify the use of differing artists for differing points of view (Or at least that is how I see it).
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Post by Ssilmath on Nov 30, 2013 4:20:42 GMT 10
Alrighty, so here is a rough timeline.
Before the story begins : - Crusade is launched in the region, to take back a cluster of about 40 worlds from Chaos and Xenos forces. - A couple of years into the crusade, Chaos forces counter attack and try to cut off supplies. They manage to take a few worlds, but are unable to halt the crusade. - Omega Watch Chapter Master Somebody demands that a relief force is sent to the agriworld and Omega Watch recruiting planet of Somewhere - Said force is dispatched, consisting of about 20 Regiments of Guard (About 4 Million troops) and an entire Company of Omega Watch. Accompanying this force is a single Deathwatch Kill Team, as reports of Loxatl and other Xenos forces allied to the Chaos invaders are reported.
During actual story : - Initial landing happens, taking several outlying cities and securing the major planetary spaceport. Primarily done by Omega Watch and Stormtroopers. Resistance seems to be light. - Major battle starts near the first (And only) hive city on the planet, with Chaos forces being much larger than expected. Crusade forces are scattered, and a series of running battles breaks out even as a call for reinforcements is sent. - Crusade forces slowly come together, trying to fight their way to a new landing zone for reinforcements. When that seems all but impossible, Raven Guard forces arrive and provide the manpower to force the Chaos troops back and secure said zone. - Two months of defensive fighting and desperate sorties for supplies ensues, when Crusade reinforcements arrive. Another 20 Million Guardsmen, at least a company's worth of various Astartes, 6 Inquisitors and retinues, 5000 Battle Sisters and 2 Strike Squads of Grey Knights show up and start laying the holy smackdown on the Chaos forces. - Chaos retreats to the main hive, and start preparing their own reinforcements. A massive battle starts up in the Hive. Psykers start getting uneasy feelings. An inquisitor and the Deathwatch start investigating cultists that are not marked by Chaos. - Chaos reinforcements arrive, and the battle for the Hive becomes a nightmare. The planet starts to see massive earthquakes and numerous uprisings happen all at once. - Tyranids arrive in system, and the planet goes from a war to a free for all.
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Post by Rarka / Z on Nov 30, 2013 12:01:16 GMT 10
Hmm, we'll have to add a spin to the agri-world, since space marines only recruit the most hardcore of people into their ranks. Also, that is an incredibly overkill force! Haha, not to say I don't enjoy the thought of it, but even in a full scale war which intends to wipe out dozens of known targets, (going off Seventh Retribution), had a company of marines and a half million guard. We'd need for there to be a really important target on this world if we're to justify that (which I'm all for). I like the Deathwatch thing, could be interesting. I like the story, 6 inquisitors would be too much, I'd say 2 at most haha. 20 million guardsmen.. woah. What if we had a steady million to begin with, and as for reinforcements we go with 3-5 million. That is a lot of men, after all. Tyranids are an interesting twist, but perhaps we use them as a dramatic finisher? For example, in the last chapter (however we leave the main fight is to be decided), we have the Inquisitor and his team discover a hybrid cult or something to do with an impending tyranid invasion. At the same time, the fleets go crazy with reports of fleshy ships entering the system, and we leave it at a dramatic finish. That way, if this all works out well, we have something excited to return to. Thoughts? Also, I really really like how this story is going so far, I just suggested a few tweaks I'd make personally, but overall it's looking exciting
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Bear
New Member
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Post by Bear on Nov 30, 2013 13:45:59 GMT 10
i think i'd like to do the illustrations for a good character on the opposing force
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Post by Ssilmath on Nov 30, 2013 13:59:54 GMT 10
20 Million Guardsmen is actually on the small side. Operation Barbarossa in WW2 had 9.3 Million soldiers engaged. The Battle for Stalingrad had 3 Million troops alone. A planetary engagement could easily require half a billion soldiers depending on terrain, defenses and importance. Also, no Terminators at this point, though the main characters from the Omega Watch could upgrade once the second major engagement begins. Story wise, Tactical Dreadnought armor is just too overpowering.
And Bear, once I get some character concepts going, I'll let you know. What do you need from me?
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Post by Rarka / Z on Nov 30, 2013 14:01:38 GMT 10
Well then, that is a good point indeed. I take back my comment on numbers of guard ^_^"
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